Implementation of 3D Educational Games in Japanese Language Learning for Almuslim University Students with Unity Engine Using Multimedia Development Life Cycle (MDLC) Method

Authors

  • Sarah Nadia Universitas Al muslim, Fakultas Ilmu Komputer
  • Riyadhul Fajri Universitas Almuslim
  • Sriwinar Universitas Almuslim

DOI:

https://doi.org/10.51179/ilka.v3i2.49

Keywords:

game edukasi, Animasi-3D, Pembelajaran bahasa Inggris, unity engine, Mdlc

Abstract

This study aims to develop a 3D educational game as an interactive learning medium for Japanese language learning at Universitas Almuslim using the Multimedia Development Life Cycle (MDLC) method and Unity Engine. The research employs six MDLC stages: concept, design, material collecting, assembly, testing, and distribution. The game, entitled "Nihongo Quest," presents N5-level Japanese vocabulary and characters (Hiragana and Katakana) within an interactive 3D environment. The development utilized Blender for 3D asset modeling, Visual Studio Code for C# scripting, and Universal Render Pipeline (URP) for visual optimization. System testing was conducted using black box testing across 10 functional features. The results show that all tested features passed successfully, demonstrating that the game functions as intended. The game provides an interactive and engaging learning experience, making it a viable alternative learning medium for students who struggle with traditional Japanese language instruction.

 

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References

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Published

2026-06-01

How to Cite

Nadia, S., Fajri, R., & Sriwinar. (2026). Implementation of 3D Educational Games in Japanese Language Learning for Almuslim University Students with Unity Engine Using Multimedia Development Life Cycle (MDLC) Method. Aceh Journal of Computer Science , 3(2), 202–211. https://doi.org/10.51179/ilka.v3i2.49

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